A playful science game where you build a planet from scratch. Drop in sunlight, sprinkle some grass, summon the bees and watch a barren world bloom into a thriving ecosystem.
Every placement, every chain reaction, every wilting plant maps to a science standard. Here's what kids pick up while they're busy growing trees.
Sun feeds grass. Grass feeds rabbits. Rabbits feed foxes. Players literally place each link in order.
Each organism card is labelled. Plants make food, animals eat it kids see the difference instead of memorising it.
Remove one species and watch the whole web wobble. The lesson sticks because the planet visibly suffers.
A health meter tracks the whole biome. Kids learn what makes one tick and what makes one collapse.
Sunlight and water unlock everything else. Kids feel the difference between living and non-living factors.
More species = higher score. The game rewards complexity, the way real ecosystems do.